If I die today, it will be because of a Broken Heart.
(I know You have heard of it—
You may have already experienced the actual fact
of Your Heart taking on the pain of Another)
There are many
who would have died of a broken heart
had not The Wisdom behind the universe decided to
Allow them to continue
To bear the sadness during
The Winding Down.
What else is to be given?
What else can be shown?
What further witness can be given?
A giant Sign in the Sky?
If you were living the life you could--with no impediments--
what would your life look like?
What trail do you leave?
Who was better off in the hard places of life because of you (or does the random collection of flotsam and jetsom, the ever-increasing complexity of molecular adaptation called life, have no soul--?)
What about the children and the poor dying each day in suffering and loneliness?
Mother Teresa had aCclear Sight that she was unable to allow them to die alone*.
What is it we need to do?
This makes me need to
put forth pen to paper
the
Unified Theory of Life, Death, Love and Evolution. See you shortly...
*Is comforting the dead such an act of mercy?[Like a scene from tom hanks' Pacific, as the soldier holds an Okinawan Woman as she dies--
Sledge cradling a mortally wounded Okinawan woman in his arms and stroking her hair as she dies in part 9
looking for a sign?
My thought for the day: stop judging people.
(harder on an unconcious level than it sounds)
or really,
making all sorts of judgements about interiors (See the Four Agreements)
the "sweetest person" may be a terrible gossip or child molester.
the "assumed wickedest" person may be kinder than You!
you have No Idea. quit worrying about it.
what POSSIBLE good can it do?
you think you can change someone by yelling at them, snarking about them, or getting others to hate them ?
I have seen the pain some folks are enduring due to others' judgements.
dont't do it! i wonder that some can bear it.
Only humility makes injustice bearable.
(Imaging the judging of Mary by her neighbors, if Joseph wasn't there. Strike judging out of our to-do list!?)
Friday, December 31, 2010
Wider Reading | Further Thoughts on 'Are Games Art'? - Fallout: New Vegas
Black Isle Studios. Responsible, back in the distant mists of the late 90s, for some of the best-loved, geekiest and most unequivocally acclaimed video games of all time, and directly involved with quite a few others. One of their products, Torment, an offbeat, strangely epic game concerned with mortality and man’s ability to change, with a near-novelistic amount of writing, has been one of the pro-game primary witnesses in the on-going ‘are games art/destructive to our nation’s youth?’ debate.
And then there was Fallout (which itself stole much of its concept from an earlier game called Wasteland), which posited the idea of an America struggling to pick up the pieces some years after a Cold War-style nuclear holocaust. So instead of just having the usual Mad Max guys in leather with mohawks, you had societies and factions trying to create themselves in the image of former empires, sometimes comically. You had some quite clever ideas about how mankind would rebuild itself with a ‘fresh start’ that was in fact saturated with the cultural debris of a lost age. And you had a goofy, straight-faced spoof of 50s science fiction, an entire world built on the idea that ‘radiation makes things big and monstrous!’ is biological fact.
Bethesda Softworks (No, I don’t know how to pronounce it either. Neither am I convinced that ‘Softworks’ is a real thing). Primarily known for ‘open world’ fantasy games that aspired to be as enormous and apparently endless as a virtual reality could be. Having acquired the rights to the Fallout series, they set about creating an ‘open world’ post-apocalyptic game. Enter Fallout 3, a critically acclaimed, massive grey blancmange of a title. Not too intelligent a blancmange either, sadly; the plot depended on the player chasing their father, a blandly benevolent Liam Neeson, about the (again, grey) wastelands near Washington DC, and getting caught up in the fight between some goodies and baddies. Just so we understand how bad the baddies are – their leader’s voiced by Malcolm McDowell.
Fallout 3 was exactly the sort of game that would make Roger Ebert shudder; a thoroughly detailed, dumb virtual reality world for nerds to vanish into and shoot the heads off things in slow motion, with great production values and star wattage, but without a great deal of character. It developed a huge following amongst a new generation of game-players.
Obsidian Entertainment. Much like a society from Fallout, this developer was formed from the remnants of the original Black Isle Studios after its dissolution and they’ve been living under the weight of that past ever since, turning out a mixture of obvious attempts to break into the mainstream and more ‘alternative’, thoughtful games. All of these, to date, have been heavily criticised for their bugs and technical issues. And, earlier this year, they were allowed to bring out New Vegas, the most recent Fallout title, which uses Fallout 3’s engine, which marketed itself on Bethesda's earlier game, to the extent that it was bloody hard for me to find decent pictures of it that didn't involve gratuituous, Borderlands-style violence or ridiculously big guns. With me so far?
Good. Because, if you haven’t given up in confusion, I’d like to put New Vegas forward as another example of art. Not ‘Art’ with a capital A, but…y’know, just ‘art’. The main reason being that it takes that attention to detail, Bethesda’s effective imitation of a real world, and uses it to create a setting with the same level of detail, the same nuances and the same character as the best of our speculative fiction.
The game takes place in the territories around the partially rebuilt Las Vegas. To the east, you’ve got an occupying force of Ancient Rome-loving fanatics who keep order through slavery. Holding them off from the spectacular Hoover Dam are a kind of rag-tag peoples’ army, who any other game would be heroic. (Here, mostly due to being rag-tag and made up of ordinary people, they’re inefficient, disorganised and corrupt, in spite of their leaders' good intentions.) ‘New Vegas’ itself is kept independent by a wealthy autocrat, while the various casinos have become, effectively, noble houses, and the streets are kept safe by a benevolent gangster 'King' who continues the fine Las Vegas tradition of Elvis impersonation.
Essentially, there’s a McGuffin that may help to tip the balance of power in any one direction, and you play the poor schmo who’s hired to deliver it safely, and who gets shot by a petty criminal played by an extremely bored and/possibly or drugged-up Matthew Perry, then left for dead. You wake up, and the game begins. That’s the, er, ‘game’, and the ‘game for power’, as you travel the mind-bogglingly huge map, making allies or enemies of the various factions and trying to get your hands on that damned McGuffin so that, culminating in a battle for the city atop the dam. At heart, it’s a Sergio Leone-style cowboy story, and a far more characterful one than the directionless, amoral Red Dead Redemption.
It’s also flawed, in so, so many ways – aside from the aforementioned bugs, the engine itself isn’t built for heavy storytelling. All of the hundreds (thousands?) of people in the game are marvellous; they have their own daily routines, they sleep, they smoke cigarettes or type at computers when they feel like it…and then, when you try to talk to them, they stare straight at you, unmoving, and talk without any real sort of expression.
But let’s go back to that depth of detail, that personality that makes the game feel like a legitimate world. And it relates to an issue I’ve agonised over a little – Ebert’s argument that if art contains choice on the reader’s/player’s/what-have-you’s part, it cannot be art, because the choice itself is a game we want to win. New Vegas is detailed and nuanced enough – hell, if I’m going to use that dreadful word, it’s immersive enough – that in its best moments, the choice becomes an emotional or an intellectual one within the world, not a calculated one outside it.
Let me give a geeky, fangasming, spoiler-filled example; at a certain point in the plot, my character failed to kill Matthew Perry (I’m as upset as you are. But he could have died at that point, which would have altered the following section of the plot entirely) who high-tailed it off to the base of the Roman-loving ‘Legion’ to offer the McGuffin to them. Now, earlier on in the game, I’d happened to run into and make friends with a gruff sniper fellow whose wife had been made a slave by the Legion, and who had a serious, suicidal grudge against them as a result. I’d also discovered their habit of crucifying ill-doers in various bandit towns. And so, for some time, my sniper pal and I had been fighting a lonely war together against these tyrants, who saw us as their implacable enemies.
The leader of the Legion, however, decided at this point to try and bargain with my character, and sent word about a place where I could catch a ferry to his fortress to meet him. Had I done so, the two enemies could have formed a grudging alliance, with the commander offering the life of the captured Matthew Perry (the man who’d tried to kill my character, remember) and the McGuffin as a gift of friendship.
But that didn’t happen. Instead, as we reached the ferry spot, my sniper and I passed by a slave pen where ordinary people were being imprisoned for a life of servitude by these Roman nutters. Rebelling at the sight of that, we gunned down their captors and set them loose. Afterwards, we stepped into the ferry regardless to get that McGuffin back, but what could have been a genteel meeting with the leader had become a suicide-mission attack on the fort; my sniper pal told me, with a certain grim satisfaction, that we most likely wouldn’t get out alive. My character cheerfully replied that the Legion wouldn’t know what hit them, and off we went for our showdown.
All of this is in the game; none of it is LARPing or any other such nonsense. You make your choices - based largely on chance encounters - and the game, in general, responds to it with astounding depth and even emotional impact. It’s a testament to that same detail and character that New Vegas doesn’t come across simply as Civ-style ‘you have angered the Red Team! Now they attack you!’. And so, at least if you’re playing it once, you react to the storyline organically rather than, say, deciding to ‘do a bad-guy playthrough’.
This level of immersion is actually pretty scary (see how easily I kept slipping into ‘I’ instead of ‘my character’ back there?). But if games are going to continue getting bigger and more viable as an alternative to reality, we have to ask at least that they make the effort to dump us back in the world with a slightly heightened sense of ourselves, rather than giving us false-sense-of-accomplishment psychological highs for collecting all 100 crystals. Immersion with artistic responsibility, let’s call it. Which New Vegas, in its own twisted way, certainly has.
So it’s art. Maybe.
(I also have to thank New Vegas for introducing me to 'Big Iron', Marty Robbins' marvellously appropriate cowboy song that plays throughout the game, on a radio station hosted by none other than Wayne Newton, who - unlike that bastard Perry - has a ball with his voice-over. Also, here's the Verve's 'Virtual World', back from when they wrote funky, interesting psychedelic music.)
And then there was Fallout (which itself stole much of its concept from an earlier game called Wasteland), which posited the idea of an America struggling to pick up the pieces some years after a Cold War-style nuclear holocaust. So instead of just having the usual Mad Max guys in leather with mohawks, you had societies and factions trying to create themselves in the image of former empires, sometimes comically. You had some quite clever ideas about how mankind would rebuild itself with a ‘fresh start’ that was in fact saturated with the cultural debris of a lost age. And you had a goofy, straight-faced spoof of 50s science fiction, an entire world built on the idea that ‘radiation makes things big and monstrous!’ is biological fact.
Real nuclear explosions are rarely quirky and fun.
Bethesda Softworks (No, I don’t know how to pronounce it either. Neither am I convinced that ‘Softworks’ is a real thing). Primarily known for ‘open world’ fantasy games that aspired to be as enormous and apparently endless as a virtual reality could be. Having acquired the rights to the Fallout series, they set about creating an ‘open world’ post-apocalyptic game. Enter Fallout 3, a critically acclaimed, massive grey blancmange of a title. Not too intelligent a blancmange either, sadly; the plot depended on the player chasing their father, a blandly benevolent Liam Neeson, about the (again, grey) wastelands near Washington DC, and getting caught up in the fight between some goodies and baddies. Just so we understand how bad the baddies are – their leader’s voiced by Malcolm McDowell.
Fallout 3 was exactly the sort of game that would make Roger Ebert shudder; a thoroughly detailed, dumb virtual reality world for nerds to vanish into and shoot the heads off things in slow motion, with great production values and star wattage, but without a great deal of character. It developed a huge following amongst a new generation of game-players.
Obsidian Entertainment. Much like a society from Fallout, this developer was formed from the remnants of the original Black Isle Studios after its dissolution and they’ve been living under the weight of that past ever since, turning out a mixture of obvious attempts to break into the mainstream and more ‘alternative’, thoughtful games. All of these, to date, have been heavily criticised for their bugs and technical issues. And, earlier this year, they were allowed to bring out New Vegas, the most recent Fallout title, which uses Fallout 3’s engine, which marketed itself on Bethesda's earlier game, to the extent that it was bloody hard for me to find decent pictures of it that didn't involve gratuituous, Borderlands-style violence or ridiculously big guns. With me so far?
It really is a political story with just as much emphasis on morality, diplomacy and smarts as adolescent shooting of monsters. No, honestly!
Good. Because, if you haven’t given up in confusion, I’d like to put New Vegas forward as another example of art. Not ‘Art’ with a capital A, but…y’know, just ‘art’. The main reason being that it takes that attention to detail, Bethesda’s effective imitation of a real world, and uses it to create a setting with the same level of detail, the same nuances and the same character as the best of our speculative fiction.
The game takes place in the territories around the partially rebuilt Las Vegas. To the east, you’ve got an occupying force of Ancient Rome-loving fanatics who keep order through slavery. Holding them off from the spectacular Hoover Dam are a kind of rag-tag peoples’ army, who any other game would be heroic. (Here, mostly due to being rag-tag and made up of ordinary people, they’re inefficient, disorganised and corrupt, in spite of their leaders' good intentions.) ‘New Vegas’ itself is kept independent by a wealthy autocrat, while the various casinos have become, effectively, noble houses, and the streets are kept safe by a benevolent gangster 'King' who continues the fine Las Vegas tradition of Elvis impersonation.
It’s also flawed, in so, so many ways – aside from the aforementioned bugs, the engine itself isn’t built for heavy storytelling. All of the hundreds (thousands?) of people in the game are marvellous; they have their own daily routines, they sleep, they smoke cigarettes or type at computers when they feel like it…and then, when you try to talk to them, they stare straight at you, unmoving, and talk without any real sort of expression.
But let’s go back to that depth of detail, that personality that makes the game feel like a legitimate world. And it relates to an issue I’ve agonised over a little – Ebert’s argument that if art contains choice on the reader’s/player’s/what-have-you’s part, it cannot be art, because the choice itself is a game we want to win. New Vegas is detailed and nuanced enough – hell, if I’m going to use that dreadful word, it’s immersive enough – that in its best moments, the choice becomes an emotional or an intellectual one within the world, not a calculated one outside it.
Let me give a geeky, fangasming, spoiler-filled example; at a certain point in the plot, my character failed to kill Matthew Perry (I’m as upset as you are. But he could have died at that point, which would have altered the following section of the plot entirely) who high-tailed it off to the base of the Roman-loving ‘Legion’ to offer the McGuffin to them. Now, earlier on in the game, I’d happened to run into and make friends with a gruff sniper fellow whose wife had been made a slave by the Legion, and who had a serious, suicidal grudge against them as a result. I’d also discovered their habit of crucifying ill-doers in various bandit towns. And so, for some time, my sniper pal and I had been fighting a lonely war together against these tyrants, who saw us as their implacable enemies.
The leader of the Legion, however, decided at this point to try and bargain with my character, and sent word about a place where I could catch a ferry to his fortress to meet him. Had I done so, the two enemies could have formed a grudging alliance, with the commander offering the life of the captured Matthew Perry (the man who’d tried to kill my character, remember) and the McGuffin as a gift of friendship.
But that didn’t happen. Instead, as we reached the ferry spot, my sniper and I passed by a slave pen where ordinary people were being imprisoned for a life of servitude by these Roman nutters. Rebelling at the sight of that, we gunned down their captors and set them loose. Afterwards, we stepped into the ferry regardless to get that McGuffin back, but what could have been a genteel meeting with the leader had become a suicide-mission attack on the fort; my sniper pal told me, with a certain grim satisfaction, that we most likely wouldn’t get out alive. My character cheerfully replied that the Legion wouldn’t know what hit them, and off we went for our showdown.
I actually found my sniper friend in the mouth of this dinosaur, if you'll believe it. Good times.
All of this is in the game; none of it is LARPing or any other such nonsense. You make your choices - based largely on chance encounters - and the game, in general, responds to it with astounding depth and even emotional impact. It’s a testament to that same detail and character that New Vegas doesn’t come across simply as Civ-style ‘you have angered the Red Team! Now they attack you!’. And so, at least if you’re playing it once, you react to the storyline organically rather than, say, deciding to ‘do a bad-guy playthrough’.
This level of immersion is actually pretty scary (see how easily I kept slipping into ‘I’ instead of ‘my character’ back there?). But if games are going to continue getting bigger and more viable as an alternative to reality, we have to ask at least that they make the effort to dump us back in the world with a slightly heightened sense of ourselves, rather than giving us false-sense-of-accomplishment psychological highs for collecting all 100 crystals. Immersion with artistic responsibility, let’s call it. Which New Vegas, in its own twisted way, certainly has.
So it’s art. Maybe.
(I also have to thank New Vegas for introducing me to 'Big Iron', Marty Robbins' marvellously appropriate cowboy song that plays throughout the game, on a radio station hosted by none other than Wayne Newton, who - unlike that bastard Perry - has a ball with his voice-over. Also, here's the Verve's 'Virtual World', back from when they wrote funky, interesting psychedelic music.)
Pinstripe Bowl: Excessive celebrating? Watch Syracuse in the ENd ZoNe:
Here are a couple vids from the Wareham Watch Party: More HERE
click twice on embedded videos to watch larger on youtube.
Here is syracuse-- apparently- excessively celebrating. watch the player at 25 seconds
A Fine Thomas Run.
A Wildcat TD.
click twice on embedded videos to watch larger on youtube.
Here is syracuse-- apparently- excessively celebrating. watch the player at 25 seconds
A Fine Thomas Run.
A Wildcat TD.
Wider Reading | Sex, Lust and Betrayal at Price Drop TV
Many critics have suggested that Dorothea Tanning's seminal The Friend's Room (1950-52) was conceived after a spell of profound melancholy that began when the artist narrowly missed a bargain purchase of a WiFi Dongle on BidUp.tv. The painting now serves as a profound reminder of why it can be dangerous to wait too long for the prices to decrease.
I know that I am not alone in my perverse fascination with Price Drop TV. It often puts me in mind of the butcher that used to set up his stall in Sutton market when I was a child. Through sheer charisma, showmanship and business acumen, that fat, cockney slaphead had the town eating out of his palm as he feigned last-minute price-cuts right before our very eyes. Think Al Murray with a cleaver.
I would often stop and watch this weekend high-street ritual, but I didn't realise what a special gift that man had until much later. He had a huge crowd gathered round him... eagerly waiting their turn to buy meat. In a town that sheepishly stares at the ground and shuffles past whilst buskers do their best to give away music.
Fast forward fifteen years and we have digital butchers punting digital meat. I am referring to Price Drop TV - a channel which follows a similar formula to QVC, but with an important twist; an obnoxious twit peddles a seemingly random selection of tack whilst the price gets lower the longer stocks last.
As a teacher, I feel a strange affinity for the washed-up redcoats that find themselves presenting Price Drop. Both jobs essentially involve a large amount of improv built around getting a group of people to do what you want. In my case, that would be doing work which in some way improves pupils' grasp of the English language, whereas with Price Drop that involves getting people to buy porcelain dolls and pepper grinders.
As any teacher will tell you though, any job which involves that much unscripted communication can leave us psychologically very vulnerable. We can't help it - our innermost thoughts and opinions have a habit of manifesting one way or another in the lessons we deliver. This is certainly the case with the monologues which we witness slewing from the soul-less faces of the Price Drop tat-peddlers.
Amidst the thinly veiled rhetorical fallacies and the baffling non-sequiturs, there is a very poorly hidden love rivalry on set at Price Drop TV. A truly riveting love-joust based around Far Mani, Paul Evers and the home-shopping personality that launched a thousand ships, Tori Campbell.
Now, Far Mani is objectively an awful salesman. He stops in the middle of sentences, he shouts, he says things like 'Lambretta are part of that whole mod culture that was knocking about around the same time as Paul Weller and Oasis'. He also fails to understand the way to make a Price Drop work. So, Far, read this and learn:
Step 1: Build up how amazing a product is.
Step 2: Get the audience used to the idea of the RRP as being not only fair, but a bit of a bargain.
Step 3: Feign surprise, maybe even a bit of disgust, when you then cut that price in half, allowing the audience to get away with a double bargain.
Step 4: Repeat.
That's it, Far. That is literally it. The world's most inept rhetorician could sell a set of Egyptian wool towels faster than you.
Objectively, Paul Evers is a much better salesman. He's a bit funny, he's calm, he doesn't have that desperate 'please buy my shit or I'll lose my job!' look in his eye and he clearly has a decent rapport with the rest of the crew; his weird bits of banter with the camera man and the music-guy are actually pretty entertaining. Imagine a British Jim Carrey who hasn't been to sleep in about three weeks.
Both of these salesmen have one tragic common factor however - an unrequited yearning for Tori Campbell. They would never dare to say as such, but it is there, plain as day. Tori is the glamour of the show... every five minutes or so the cameras will cut to a shot of her playing with one of the products that the viewer will be bidding for later.
Far and Paul cannot leave her alone.
Every other sentence is one reference or another to Tori. 'Tori, what do you think of these towels?' 'Tori, have you ever seen a crystal bowl as lovely as this?' 'Tori, do you have a hoover at home?' She's not even on camera. And as if to cover their tracks, they keep referring to her boyfriend. 'Oh Tori, you've got a feller haven't you?' 'Tori, does your boyfriend realise how lucky he is? Does he Tori? Tori!'
And there we have the Petrarchan lover of 2011.
Obviously this is by no means unique to home shopping channels. Falling for your colleagues is what makes us human. Over a long enough time-scale, any job becomes tedious and stressful enough that we must turn to our co-workers for some sense of sexual intrigue. To have all this played out before a live audience, under the tragic premise of selling mechanised whisks and cut price aftershave... if you think you can conceive of a better way to spend New Years' Eve then you're deluded.
Wishing you all a prosperous 2011
Phil Brown
Labels:
2011,
dorothea tanning,
far mani,
home shopping,
new years,
paul evers,
petrarch,
Phil Brown,
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tori campbell
Thursday, December 30, 2010
In Conclusion
The phrase that is guaranteed to wake up an audience: “And in conclusion...”
It's New Year’s Eve. Today’s news will carry summaries of the big stories of this year, and tomorrow’s will be about the first children born in the new year. You may rush to donate to your church or charity before the year’s tax-deduction books close. Perhaps you’ll finish off the Christmas sweets today, knowing that the diet resumes tomorrow.
I asked Facebook friends what their biggest stories of the year were. Some answered natural disasters, some getting fired or laid off from a job, some said the terrible economy or which party won the elections, and one said that her husband's life is now measured in days. I think one of the best things in a difficult year was meeting new people, including relatives, and laughing with--or at--friends in Facebook. I like the "If you can't beat it, laugh at it" attitude, which gives energy to push through and prevail after all.
The New Year holiday is significant. It’s the day when people remember one year and look forward to a clean start in the next. The Roman god Janus, after whom January was named, was the god of gates and doorways, depicted with two faces looking in opposite directions. It's interesting that the apostle James spoke of the double-minded man as being unstable (James 1:8). There's really only one way to face what's handed to us in this world: forward, head-on. No turning back.
Jesus, who is our true Door and Gate, said, "I am the gate. All who come in through me will be saved. Through me they will come and go and find pasture." John 10:9 CEV
Isaiah 43:18-19 NIV says: “Forget the former things; do not dwell on the past. See, I am doing a new thing! Now it springs up; do you not perceive it?”
That's not to say that we should forget our experiences or the ways in which we grew. No, that’s why God gave us reason and wisdom, the application of knowledge. He wants us to forget and forgive ungodly actions and imperfect human ways, and look forward with joyful anticipation to the work He wants to do in us, and through us to humanity. Don’t dwell in past glories or miseries—walk by faith into the future.
The future springs up: could it be a spring of fresh water bubbling up through gravel, or the tension in a metal spiral spring? Either way, there’s irrepressible energy coming to you from God.
What new thing will God do in you in the coming year? What gift has He given you that He’s eagerly waiting to unwrap and set before you? Don’t wait for tomorrow—accept it today!
Carancho
Titel: Carancho
Genre: Drama/Kriminalare/Romantik/Thriller
Land: Argentina
År: 2010
Regi: Pablo Trapero
I rollerna: Ricardo Darín, Martina Gusman, Carlos Weber, José Luis Arias
Handling: I Argentina dör varje år över 8000 människor i trafikolyckor och bakom varje tragedi finns det en industri, stödd av försäkringsbolagens kompensationer och lagens brister. Sosa är en advokat som förflyttar sig genom akutrummen på sjukhus och polisstationer i jakt på potentiella kunder. Luján är en ung läkare från provinsen. Deras historia börjar en natt då Luján och Sosa träffas på gatan. Hon försöker rädda en mans liv och han försöker göra honom till sin kund...
Omdöme: Precis som gamar finns det folk som frodas när olyckan varit framme. En av dem är Sosa (Ricardo Darín) som jobbar åt en firma som hjälper människor få skadestånd. Men i själva verket spelar de ett fult spel där de behåller stora delar av summorna och ger sina klienter en bråkdel av pengarna. En dag träffar Sosa läkaren Luján (Martina Gusman) när hon anländer till en olycka med ambulans. Hon och Sosa är på varsin sida, men ändå fattar de tycke för varann.
Men i denna romans finns problem. Den ena har en mörk hemlighet och den andra har många fiender, något som kan leda till en dödlig utgång om de inte är försiktiga och tänker till. Filmen låter en intressant handling byggas upp som kanske inte har det högsta tempot, men i form av långa tagningar får man en genuin känsla. De långa tagningarna är en njutning att se och kräver mycket av skådespelarna. Som tur är har man duktiga skådespelare som klarar av den tuffa utmaningen. Ricardo Darín har gång på gång visat hur duktig han är och här gör han kanske sin bästa prestation. Och vid sin sida har han Martina Gusman som gör det mesta med en utmanande och tuff roll.
Och även om filmen inte har det lilla extra under första halvan, finns det något där som gör att man känner att det kommer mer. Och denna känsla visar sig också stämma då paret dras allt längre ner i problemen som de själva skapat. Om det är något jag kan klaga på så är det avsaknaden av musik. Nu gör det förvisso att det hela känns mer dokumentärt och äkta, men i ett par scener hade man kunnat förhöja det hela med stämningsfull och uppbyggande musik. Jag måste än en gång hylla fotot som inte må vara den snyggaste, men helt klart skickligt genomfört. Och vissa av scenerna undrar man hur de lyckats med.
4 - Skådespelare
4 - Handling
4 - Känsla
3 - Musik
4 - Foto
--------------
19 - Totalt
Betyg:
IMDb: 7.0
Black Swan
Titel: Black Swan
Genre: Drama/Thriller
Land: USA
År: 2010
Regi: Darren Aronofsky
I rollerna: Natalie Portman, Vincent Cassel, Mila Kunis, Barbara Hershey, Winona Ryder
Handling: Nina och Lily tävlar om att bli den nya prima ballerinan inför en ny säsong med Svansjön i New York. Den oerhörda pressen hotar att bli för mycket för en av dem.
Omdöme: Jag höll mig så mycket som möjligt undan information om filmen vilket gjorde att jag egentligen trodde det hela skulle gå ut på en blodsallvarlig kamp mellan Natalie Portman och Mila Kunis. Men det visar sig snart vara en annan sorts kamp som utspelar sig som jag tyckte gav filmen det lilla extra. Den kampen handlar om Nina (Portman) och hur hon påverkas av stressen och pressen när hon kämpar för att bli den nya "svanen" i uppsättningen av Svansjön.
Ansvarig för pjäsen är Thomas Leroy (Vincent Cassel), en fransman som har en förmåga att få ut det mesta ur sina balettdansöser, men även pressa dem och utmana dem till det yttersta. Detta är något Nina känner av och varje gång hon är runt honom blir hon som en liten flicka. Och just detta tycker jag Natalie Portman hanterar väldigt bra, hennes skicklighet att visa denna sårbarhet. Sårbarheten kommer från hennes liv boendes med sin mamma med stort kontrollbehov. För sin mamma är hon fortfarande en liten flicka, men hela situationen håller på att förändra Nina.
Vincent Cassel tycker jag man också måste nämna då han vid sidan om Portman ger en minnesvärd prestation som den ytterst krävande regissören av pjäsen. Han har redan kört slut på sin "lilla prinsessa" Beth (Winona Ryder) som är på gränsen till ett nervsammanbrott. Nu är bara frågan om Nina klarar av att hantera förväntningarna och lyckas bli både den vita och svarta svanen.
Mystiken som jag nämnde tidigare var något som var filmens starkaste sida då den lät tittaren få förväntningar och bara sitta och vänta på att det skulle explodera. Och explodera gör det, men inte riktigt på det sättet jag hade hoppats på. Det bjuds på en hel del minnesvärda scener på vägen till explosionen, men när man väl kommer fram tar man i för mycket och går för långt. Man har tyvärr använt sig av dataeffekter när man lika gärna kunde varit utan dem och istället låtit det hela avslutas på ett kraftfull och naturligt sätt.
Baletten är givetvis en stor del av filmen, men jag känner att den kanske tar för stor plats i filmen då man under långa stunder får se när de övar. Filmen utspelar sig till stora delar i träningssalen och hemma hos Nina och hennes mamma. Jag föredrar scenerna i hemmet då det finns en spänning i dem pga Ninas "problem" som främst dyker upp där. Jag gillade även den sexuella spänningen i filmen som påverkade Nina så som hon gjorde. Och så Clint Mansells musik som givetvis är en stor del av njutningen under de starkaste scenerna.
4 - Skådespelare
4 - Handling
4 - Känsla
4 - Musik
4 - Foto
--------------
20 - Totalt
Betyg:
IMDb: 8.7
Christmas Reiss Haul
Reiss has fast been becoming my favourite website to lust after gorgeous casual wear with a unique edge to it or a glamourous dress for a night out. Alot of the items on the website have a classical feel to them so you know that even though you are paying a bit extra, you are investing in something that will last for ages. I got money as a present for Christmas to spend in the Christmas Sales so the first place I went to was my beloved Reiss online store because recently, they have had alot of amazing sales on. I have been really impressed with the quality of all the other Reiss items I have bought in the past and I have found that their sizing system is alot better than most stores. Their sizes really are true to what they should be...I hate it when stores makes the sizes really small, you know you haven't put any weight on but it doesn't do anything for your self esteem to have to go a size up! Granted the prices at Reiss at hefty but that's why I swoop in like a vulture when their sales are on!
I love floaty blouses that can be teamed with skinny jeans, jeggings or even tucked into high waisted skirts for a really feminine edge. They have a wide selection of sheer blouses but this cream and toffee faint leopard print one with little gold buttons really stood out for me. It gives a nod to the western style shirts and blouses that have been around this season without looking too 'novelty'. The buttons feel really high quality and they are stitched on really well. I sometimes find that alot of cheaper brands don't pay much attention to that and the buttons start falling off after a few washes. This lovely blouse was originally £89, which frankly I wouldn't pay for a sheer blouse, but since it was marked down to £40 in their winter sale I snapped it up. It's 100% cotton which means it's a breathable fabric and won't feel itchy next to your skin. This will be especially advantageous in the summer. This blouse is quite long and sits about a couple of inches below my hips but that's how I like my tops since I have a short waist and wouldn't want to accentuate that!
The next thing I got was this longline beige vest top embellished with tiny studs and crystals, which was reduced from £49 to £20. These tops are the softest cotton jersey and they just feel really luxurious on your skin. The studs and crystals feel really sturdy so I doubt they will come off in the wash, that's what you pay extra for...sturdiness! I love layering up tops like this in the Winter and then breaking them out in summer when the weather becomes milder (it does happen in Scotland...I promise!).
I love long line tops because you can wear them with legging and jeggings...I'm the type of person who would NEVER expose my lower torso in either of these skin-tight pieces of clothing because if I'm being honest, it just doesn't look pretty! Some people can JUST about get away with it but I have seen some shockers as well so I air on the safe side and wear longer tops. No one wants to see 'camel toe'!
This is another longline vest top, but this time it's cream with an absolutely gorgeous studded design on the front. I fell in love with this super soft cotton jersey top as soon as I saw it. I love anything with studs, beads and sequins...maybe I was a magpie in a precious life!?
This top was reduced from £49 to £24 and I just know I will wear this to death. It's the perfect top for when you want to be casual but it still has some interest to it. Just because you're going casual, it doesn't mean you have to look bland! They didn't hold back with the studs on this top and that's what makes it look that bit more expensive.
I could have spent a fortune on this website and there were a couple of dresses which caught my eye but since I had bought THREE dresses in the sales, I thought I had better restrain myself a little. I am still waiting for some things from French Connection, Rise and Next so I will update you as they arrive!
I have been listening to alot of Adele's stuff recently and on the recommendation of Pinkalishy, I checked out her song 'Someone Like You' which she performed on Later With Jools Holland in November of this year. I absolutely love this song and especially the story behind it. Everyone can identify with that situation where you still have feelings for your ex, then you see him all settled with his new love. Her voice really communicates the pain and longing people feel when that happens. I could listen to her all day long!
I won't be posting anything now until after New Year so I will take this opportunity to wish you guys an amazing New Year's Eve! I am excited to be starting another fresh year, I love the way it reminds you to re-asses things in your life, try new things and mend old broken bonds.
Have a wonderful time and I'll see you all in 2011!
Wednesday, December 29, 2010
Pinstripe Bowl Final Score: KSU 34 -Syracuse 36 (K-State Watch Party at the Wareham: K-State Wildcats in the Big Apple)
which one is excessive,
and exactly why? just curious.
I have a film clip of the syracuse TD hand shaping i will post HERE
Well, 3rd down problems, a few lousy calls,
Well, 3rd down problems, a few lousy calls,
(HERE) a missed kick, and not stepping up with the superb plays when absolutely neccesary that mark a team of excellence... next year...
and a basketball game tomorrow afternoon.
The Ahearn Fund (http://www.ahearnfund.com/) sponsors great
KSU Watch Parties at the Wareham Opera House (Theatre/Hotel) on Poyntz, downtown Manhattan.
At this game, there will be Mexican food for purchase- from the new joint that is in the old Doe's restaurant building--El Tapatios.
It is a great space for the game.
[on a date night: Get yourself next door to the Wareham, to Harry's-- for Fine Dining;
it is the best food and prettiest place to be well fed. bring your fat wallet...]
When i get home i will upload a couple videos and pics from today's game.
in the meantime--Here's a couplea OLD vids from the wareham watch parties: click twice to watch larger on Youtube
Seems to me like there are a LOT of bowl games...hmmm. Is it all about money? as long as fans support the bowls, will they continue to expand the offerings postseason? Regardless of the quality of the records of the teams?
When i was young, there was the Sugar Bowl, The Cotton Bowl, Rose Bowl, Orange---hmmm.
Musta been more than 4. Since there are now 264 post season bowls...
Kansas State University Wildcats and Syracuse Orangemen at the Pinstripe Bowl in the Big Apple December 2010
Wider Reading | David Lynch Goes Electro
Writing about Guardian article:
I don't know what I was expecting when I heard that David Lynch had released a single. I suppose part of me was thinking Aphex Twin. Or maybe some of that beautifully weird score we get so much of in Twin Peaks. What I wasn't expecting was this:Good Day Today by threeminutesthirtyseconds
Honestly, it sounds like something that could be knocked up in Garage Band in twenty minutes. But then, as I have often been told when it comes to David Lynch, I just don't 'get it'. But does anybody else think it sounds like the batshit crazy Aussie animator Wendy Vainity?
True Story of Rudolph, the Red-Nosed Reindeer
The True Story of Rudolph
A man named Bob May, depressed and brokenhearted, stared out his drafty apartment window into the chilling December night.
His 4-year-old daughter Barbara sat on his lap quietly sobbing. Bob's wife, Evelyn, was dying of cancer Little Barbara couldn't understand why her mommy could never come home. Barbara looked up into her dad's eyes and asked, "Why isn't Mommy just like everybody else's Mommy?" Bob's jaw tightened and his eyes welled with tears. Her question brought waves of grief, but also of anger. It had been the story of Bob's life. Life always had to be different for Bob.
Small when he was a kid, Bob was often bullied by other boys.
He was too little at the time to compete in sports. He was often called names he'd rather not remember. From childhood, Bob was different and never seemed to fit in. Bob did complete college, married his loving wife and was grateful to get his job as a copywriter at Montgomery Ward during the Great Depression. Then he was blessed with his little girl. But it was all short-lived. Evelyn's bout with cancer stripped them of all their savings and now Bob and his daughter were forced to live in a two-room apartment in the Chicago slums. Evelyn died just days before Christmas in 1938.
Bob struggled to give hope to his child, for whom he couldn't even afford to buy a Christmas gift. But if he couldn't buy a gift, he was determined to make one - a storybook! Bob had created an animal character in his own mind and told the animal's story to little Barbara to give her comfort and hope. Again and again Bob told the story, embellishing it more with each telling. Who was the character? What was the story all about? The story Bob May created was his own autobiography in fable form. The character he created was a misfit outcast like he was. The name of the character? A little reindeer named Rudolph, with a big shiny nose. Bob finished the book just in time to give it to his little girl on Christmas Day. But the story doesn't end there.
The general manager of Montgomery Ward caught wind of the little storybook and offered Bob May a nominal fee to purchase the rights to print the book. Wards went on to print,_ Rudolph, the Red-Nosed Reindeer_ and distribute it to children visiting Santa Claus in their stores. By 1946 Wards had printed and distributed more than six million copies of Rudolph. That same year, a major publisher wanted to purchase the rights from Wards to print an updated version of the book.
In an unprecedented gesture of kindness, the CEO of Wards returned all rights back to Bob May. The book became a best seller. Many toy and marketing deals followed and Bob May, now remarried with a growing family, became wealthy from the story he created to comfort his grieving daughter. But the story doesn't end there either.
Bob's brother-in-law, Johnny Marks, made a song adaptation to Rudolph. Though the song was turned down by such popular vocalists as Bing Crosby and Dinah Shore , it was recorded by the singing cowboy, Gene Autry. "Rudolph, the Red-Nosed Reindeer" was released in 1949 and became a phenomenal success, selling more records than any other Christmas song, with the exception of "White Christmas."
The gift of love that Bob May created for his daughter so long ago kept on returning back to bless him again and again. And Bob May learned the lesson, just like his dear friend Rudolph, that being different isn't so bad. In fact, being different can be a blessing.
MERRY CHRISTMAS 2010
A man named Bob May, depressed and brokenhearted, stared out his drafty apartment window into the chilling December night.
His 4-year-old daughter Barbara sat on his lap quietly sobbing. Bob's wife, Evelyn, was dying of cancer Little Barbara couldn't understand why her mommy could never come home. Barbara looked up into her dad's eyes and asked, "Why isn't Mommy just like everybody else's Mommy?" Bob's jaw tightened and his eyes welled with tears. Her question brought waves of grief, but also of anger. It had been the story of Bob's life. Life always had to be different for Bob.
Small when he was a kid, Bob was often bullied by other boys.
He was too little at the time to compete in sports. He was often called names he'd rather not remember. From childhood, Bob was different and never seemed to fit in. Bob did complete college, married his loving wife and was grateful to get his job as a copywriter at Montgomery Ward during the Great Depression. Then he was blessed with his little girl. But it was all short-lived. Evelyn's bout with cancer stripped them of all their savings and now Bob and his daughter were forced to live in a two-room apartment in the Chicago slums. Evelyn died just days before Christmas in 1938.
Bob struggled to give hope to his child, for whom he couldn't even afford to buy a Christmas gift. But if he couldn't buy a gift, he was determined to make one - a storybook! Bob had created an animal character in his own mind and told the animal's story to little Barbara to give her comfort and hope. Again and again Bob told the story, embellishing it more with each telling. Who was the character? What was the story all about? The story Bob May created was his own autobiography in fable form. The character he created was a misfit outcast like he was. The name of the character? A little reindeer named Rudolph, with a big shiny nose. Bob finished the book just in time to give it to his little girl on Christmas Day. But the story doesn't end there.
The general manager of Montgomery Ward caught wind of the little storybook and offered Bob May a nominal fee to purchase the rights to print the book. Wards went on to print,_ Rudolph, the Red-Nosed Reindeer_ and distribute it to children visiting Santa Claus in their stores. By 1946 Wards had printed and distributed more than six million copies of Rudolph. That same year, a major publisher wanted to purchase the rights from Wards to print an updated version of the book.
In an unprecedented gesture of kindness, the CEO of Wards returned all rights back to Bob May. The book became a best seller. Many toy and marketing deals followed and Bob May, now remarried with a growing family, became wealthy from the story he created to comfort his grieving daughter. But the story doesn't end there either.
Bob's brother-in-law, Johnny Marks, made a song adaptation to Rudolph. Though the song was turned down by such popular vocalists as Bing Crosby and Dinah Shore , it was recorded by the singing cowboy, Gene Autry. "Rudolph, the Red-Nosed Reindeer" was released in 1949 and became a phenomenal success, selling more records than any other Christmas song, with the exception of "White Christmas."
The gift of love that Bob May created for his daughter so long ago kept on returning back to bless him again and again. And Bob May learned the lesson, just like his dear friend Rudolph, that being different isn't so bad. In fact, being different can be a blessing.
MERRY CHRISTMAS 2010
Wider Reading | England Retain The Ashes
http://www.guardian.co.uk/sport/video/2010/dec/29/cricket-ashes-england-victory-mcg
And what a fascinating little snippet the Guardian caught for us. Strauss has clearly so taken to heart the karmic strategy that 'When we give in to hubris, we immediately lose 5-0 next time around', and so he shrugs his shoulders with wonderful dourness and mutters something about working on their errors, strategising for the upcoming Sydney match, etc, etc.
And Ponting, with a heartbreaking little smile, hopes that he won't only be remembered as the man who lost those three series. Hugs for that man!
And what a fascinating little snippet the Guardian caught for us. Strauss has clearly so taken to heart the karmic strategy that 'When we give in to hubris, we immediately lose 5-0 next time around', and so he shrugs his shoulders with wonderful dourness and mutters something about working on their errors, strategising for the upcoming Sydney match, etc, etc.
And Ponting, with a heartbreaking little smile, hopes that he won't only be remembered as the man who lost those three series. Hugs for that man!
A lot of people don't seem to like Mitchell Johnson very much. I think it's at least partially because he looks a bit like Eli Roth, and it's all in the power of association. Poor fellow.
The England-Australia sporting rivalry's always seemed a bit odd to me. They hate - or pretend to hate - us because of colonialism and because we won't shut up about the whole convict thing. We reciprocate...because they're, generally speaking, better than we are? Do any Australians out there know when this fascinating battle of egos first began?
Ah, well. We've got that dinky little jar now, as well as more talented bowlers than you could shake a wicket at. I also have a theory that Jonathan Trott, bless his stubby bald little head, is secretly KP's deeply unfashionable polar-opposite-doppelganger (those exist, right?)
Labels:
ashes,
hugs,
innings and 157,
jonathan trott,
melbourne,
pietersen,
ricky ponting,
rivalry,
umpire rant
Tuesday, December 28, 2010
Massive Snow Geese and Canadian Flocks Migrating through Kansas Farmland and Lee's Summit
I know i have several posts already of the geese, but this morning i caught a MASSIVE group near the house, and this weekend we laughed as we saw that Canadian Geese had TAKEN OVER one lakeside community in Lee's Summit. The first Video, embedded here, is worth clicking on twice and then watching full screen on youtube. at 2 minutes you can watch them all take off, awesome! and at 3 minutes they form a point shape, cool.
Then, the canadians at lee's summit. when the dogs come out, they just move a little bit -to show they care?
After these embeds, some still shots.
Please click on the pictures to enlarge.
Canadian Close-up
Then, the canadians at lee's summit. when the dogs come out, they just move a little bit -to show they care?
After these embeds, some still shots.
Please click on the pictures to enlarge.
Geese over Kansas Farmlands mtodd |
Geese on the Lake
Canadians Take over Lee's Summit
Canadian Close-up
Beauty Geese.
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